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Brigadier Grade 1Next: Brigadier Grade 2 (75520 of 120000)
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Campaign
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Co-op
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Arena
Arena Season 46
The Arena
Not Qualified Yet
Last Season:
Career Stats: Summary
Games Played:
- Playtime4d 15h 15m
- Kills10,191
- Deaths11,858
- Assists2,113
- Kill/Death0.86
- Kills/Game12.22
- Deaths/Game14.22
- Kills/Hour91.59
- Deaths/Hour106.57
- Medals12,680
- Medals/Game15.20
- Medals/Hour113.96
view all competitive medals
Competitive Top Medals
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1
Perfection
Win a Slayer game without dying with at least 15 kills.
Total:1
Per Game:0.0012
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3
Overkill
Kill 4 opponents in the blink of an eye.
Total:3
Per Game:0.0036
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48
Triple Kill
Kill 3 opponents in the blink of an eye.
Total:48
Per Game:0.0576
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1
Rampage
Kill 20 opponents in a row without dying.
Total:1
Per Game:0.0012
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1
Running Riot
Kill 15 opponents in a row without dying.
Total:1
Per Game:0.0012
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2
Slice ‘n Dice
Kill 10 opponents with the Energy Sword without dying.
Total:2
Per Game:0.0024
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1
Sniper Spree
Kill 5 opponents with a sniper weapon without dying.
Total:1
Per Game:0.0012
view all competitive weapons
Competitive Top Weapons
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Melee
Kills: 3,873 | Deaths: 3,070
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Assault Rifle - MA37 ICWS
Kills: 1,105 | Deaths: 1,451
Assault Rifle - MA37 ICWS
Gas operated, fully-automatic rifle capable of sustained fire. It is most accurate when fired in short, controlled bursts and otherwise ferociously powerful at close range.
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Frag Grenade - M9 HE-DP
Kills: 1,094 | Deaths: 972
Frag Grenade - M9 HE-DP
Standard issue UNSC fragmentation grenade.
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DMR - M392
Kills: 968 | Deaths: 1,661
DMR - M392
Although it saw more widespread use throughout all branches of the UNSC prior to 2548, it has since been superseded in use by the BR55 in all branches but the Army.
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Energy Sword - T1 EW/S
Kills: 597 | Deaths: 642
Energy Sword - T1 EW/S
This weapon consists of a grip that contains an energy storage/generation device and the blade projector and, when activated a blade composed of plasma stabilized within an energy field.
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Shotgun - M45 TS
Kills: 499 | Deaths: 714
Shotgun - M45 TS
This special-purpose weapon is used in any situation where range of engagement is limited, over-penetration is not desirable, but maximum stopping power is required.
Victory!
Games:####
% of Total:##%