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Major Grade 2Next: Major Grade 3 (9113 of 25000)
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Campaign
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Co-op
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Arena
Arena Season 46
The Arena
Not Qualified Yet
Last Season:
Career Stats: Summary
Games Played:
- Playtime1d 17h 52m
- Kills835
- Deaths1,858
- Assists78
- Kill/Death0.45
- Kills/Game3.60
- Deaths/Game8.01
- Kills/Hour19.94
- Deaths/Hour44.38
- Medals971
- Medals/Game4.19
- Medals/Hour23.19
view all custom medals
Custom Top Medals
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1
Killimanjaro
Kill 7 opponents in the blink of an eye.
Total:1
Per Game:0.0043
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1
Killtrocity
Kill 6 opponents in the blink of an eye.
Total:1
Per Game:0.0043
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1
Rampage
Kill 20 opponents in a row without dying.
Total:1
Per Game:0.0043
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1
Running Riot
Kill 15 opponents in a row without dying.
Total:1
Per Game:0.0043
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1
Splatter Spree
Splatter 5 opponents using a vehicle without dying.
Total:1
Per Game:0.0043
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5
Zombie Killing Spree
Kill 5 zombies as the human without dying.
Total:5
Per Game:0.0216
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1
Infection Spree
Kill 5 humans as the zombie without dying.
Total:1
Per Game:0.0043
view all custom weapons
Custom Top Weapons
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Rocket Launcher - M41SSR
Kills: 98 | Deaths: 64
Rocket Launcher - M41SSR
It has two main components: the magazine (the disposable part of the system) and the launcher.
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Energy Sword - T1 EW/S
Kills: 94 | Deaths: 150
Energy Sword - T1 EW/S
This weapon consists of a grip that contains an energy storage/generation device and the blade projector and, when activated a blade composed of plasma stabilized within an energy field.
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Melee
Kills: 76 | Deaths: 156
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DMR - M392
Kills: 69 | Deaths: 87
DMR - M392
Although it saw more widespread use throughout all branches of the UNSC prior to 2548, it has since been superseded in use by the BR55 in all branches but the Army.
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Shotgun - M45 TS
Kills: 66 | Deaths: 87
Shotgun - M45 TS
This special-purpose weapon is used in any situation where range of engagement is limited, over-penetration is not desirable, but maximum stopping power is required.
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Plasma Launcher - T52 GML/E
Kills: 43 | Deaths: 34
Plasma Launcher - T52 GML/E
This system is capable of launching and guiding up to four super-heated plasma bolts at a single target. The bolts will continue to track even if the operator is killed.
Victory!
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