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Career Stats: Weapons

Kills Deaths Spread K/D Ratio Kills/Hour Deaths/Hour

DMR - M392

Although it saw more widespread use throughout all branches of the UNSC prior to 2548, it has since been superseded in use by the BR55 in all branches but the Army.

61 (32%)

47 (12%)

+14

1.30

5.57

4.29

Sniper Rifle - SRS99

The SRS first entered service with the Army in 2460; because of its modularity and ongoing manufacturer support the SRS99 was adopted by all branches in 2521.

24 (13%)

22 (6%)

+2

1.09

2.19

2.01

Energy Sword - T1 EW/S

This weapon consists of a grip that contains an energy storage/generation device and the blade projector and, when activated a blade composed of plasma stabilized within an energy field.

21 (11%)

30 (8%)

-9

0.70

1.92

2.74

Shotgun - M45 TS

This special-purpose weapon is used in any situation where range of engagement is limited, over-penetration is not desirable, but maximum stopping power is required.

18 (10%)

63 (16%)

-45

0.29

1.64

5.76

Magnum - M6G Pistol

The standard sidearm of all UNSC personnel, highly regarded for its ruggedness and reliability. Several variants are issued with the smart-linked KFA-2 x2 scope.

12 (6%)

23 (6%)

-11

0.52

1.10

2.10

Melee

Not the face!

8 (4%)

18 (5%)

-10

0.44

0.73

1.64

Assault Rifle - MA37 ICWS

Gas operated, fully-automatic rifle capable of sustained fire. It is most accurate when fired in short, controlled bursts and otherwise ferociously powerful at close range.

7 (4%)

14 (4%)

-7

0.50

0.64

1.28

Warthog M12 FAV - Driver

The ubiquitous Warthog - three thousand kilos of fuel-injected ballistic polycarbonate, titanium, and carbon nanotube.

5 (3%)

9 (2%)

-4

0.56

0.46

0.82

Plasma Launcher - T52 GML/E

This system is capable of launching and guiding up to four super-heated plasma bolts at a single target. The bolts will continue to track even if the operator is killed.

4 (2%)

5 (1%)

-1

0.80

0.37

0.46

Banshee Bomb - T26 GSA

The secondary weapon of the standard T26 platform is slow to charge, but direct hits are devastating.

4 (2%)

2 (1%)

+2

2.00

0.37

0.18

Rocket Launcher - M41SSR

It has two main components: the magazine (the disposable part of the system) and the launcher.

3 (2%)

4 (1%)

-1

0.75

0.27

0.37

Needler - T33 GML

It fires unconventional projectiles that are very long and very sharp — hence Needler. The projectiles are guided by some unknown mechanism and detonate several seconds after coming to rest in soft tissue.

3 (2%)

7 (2%)

-4

0.43

0.27

0.64

Plasma Repeater - T51 DER/I

This weapon has only been encountered very recently and only in very limited numbers. It is very likely it is either new to the Covenant arsenal or it is a branch specific weapon.

3 (2%)

3 (1%)

0

1.00

0.27

0.27

Needler Rifle - T31 Rifle

The projectiles move faster and fire straighter than a standard Needler while still detonating several seconds after coming to rest in soft tissue.

3 (2%)

2 (1%)

+1

1.50

0.27

0.18

Heavy Machine Gun - AIE-486H

A Spartan is easily strong enough to remove, or more accurately, rip a turret-mounted machine gun from its tripod base. Although doing so will detach it from its main ammo feed, a Spartan can use whatever’s left attached to the gun to devastating effect. It’s heavy even for a Spartan, and slow to spin up to full firing rate.

3 (2%)

4 (1%)

-1

0.75

0.27

0.37

Spartan Laser - WAV M6 GGNR

A directed energy weapon. Its battery conservation scheme requires user to “paint” its target during a brief charge lag. A zoomed scope will assist in aiming. It’s slow, but one of the most powerful portable armaments in the UNSC arsenal.

2 (1%)

11 (3%)

-9

0.18

0.18

1.01

Warthog - M79 MLRS

Oooh, Rockets. We like Rockets.

2 (1%)

1 (0%)

+1

2.00

0.18

0.09

Explosion

WUH-BLAM!

2 (1%)

11 (3%)

-9

0.18

0.18

1.01

Gravity Hammer - T2 EW/H

A field generator, which is located in the head, emits a kinetic pulse (~4.5 meters). The exact mechanism by which it functions is currently under investigation.

1 (1%)

3 (1%)

-2

0.33

0.09

0.27

Plasma Grenade - T1 AP-G

Highly explosive Covenant grenade with a dangerous adhesive property.

1 (1%)

2 (1%)

-1

0.50

0.09

0.18

Collision Damage

I'm calling my lawyer!

1 (1%)

14 (4%)

-13

0.07

0.09

1.28

Fuel Rod Gun - Type-33 LAAW

A shoulder fired Covenant projectile weapon, it is commonly employed in both anti-personnel and anti-vehicle roles.

1 (1%)

1 (0%)

0

1.00

0.09

0.09

Guardians

Killed, once again, by the guardians.

0 (0%)

5 (1%)

-5

0.00

0.00

0.46

Frag Grenade - M9 HE-DP

Standard issue UNSC fragmentation grenade.

0 (0%)

2 (1%)

-2

0.00

0.00

0.18

Plasma Pistol - T25 DEP

This small directed energy weapon has two modes of fire: semi-automatic direct and semi-guided area of effect (AOE). The secondary AOE mode drastically reduces battery life.

0 (0%)

1 (0%)

-1

0.00

0.00

0.09

Ghost - T32 RAV

Armed with twin rapid fire plasma cannons, this is a typical Covenant ground assault and recon vehicle.

0 (0%)

4 (1%)

-4

0.00

0.00

0.37

Banshee - T26 GSA

Primary ground support aircraft of the Covenant forces.

0 (0%)

2 (1%)

-2

0.00

0.00

0.18

Mongoose - M274 ULATV

This is purely a transport vehicle, and while fast and maneuverable, it possesses no defensive or offensive capabilities whatsoever.

0 (0%)

1 (0%)

-1

0.00

0.00

0.09

Warthog - M68 ALIM

The gauss cannon is an excellent anti-vehicle weapon but it is not very effective against massed infantry.

0 (0%)

8 (2%)

-8

0.00

0.00

0.73

Scorpion - M808B MBT

Remember this maxim - Speed is life, never provide the enemy with a stationary target.

0 (0%)

4 (1%)

-4

0.00

0.00

0.37

Scorpion - M247T MMG

The M247T 7.62mm medium machine gun.

0 (0%)

10 (3%)

-10

0.00

0.00

0.91

Falling Damage

Iiiiiiiieeeeeeeee!!!

0 (0%)

50 (13%)

-50

0.00

0.00

4.57

Focus Rifle - T52 SAR

This directed-energy weapon is believed to be battery-powered. Overheats after prolonged use.

0 (0%)

4 (1%)

-4

0.00

0.00

0.37

ESRB Halo Reach