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Colonel Grade 1Next: Colonel Grade 2  (27848 of 110000)

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    Arena Season 46

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Career Stats: Weapons

Kills Deaths Spread K/D Ratio Kills/Hour Deaths/Hour

Needler Rifle - T31 Rifle

The projectiles move faster and fire straighter than a standard Needler while still detonating several seconds after coming to rest in soft tissue.

14 (30%)

1 (3%)

+13

14.00

42.71

3.05

Melee

Not the face!

14 (30%)

7 (21%)

+7

2.00

42.71

21.36

Assault Rifle - MA37 ICWS

Gas operated, fully-automatic rifle capable of sustained fire. It is most accurate when fired in short, controlled bursts and otherwise ferociously powerful at close range.

12 (26%)

5 (15%)

+7

2.40

36.61

15.25

Frag Grenade - M9 HE-DP

Standard issue UNSC fragmentation grenade.

5 (11%)

7 (21%)

-2

0.71

15.25

21.36

Plasma Grenade - T1 AP-G

Highly explosive Covenant grenade with a dangerous adhesive property.

1 (2%)

1 (3%)

0

1.00

3.05

3.05

Magnum - M6G Pistol

The standard sidearm of all UNSC personnel, highly regarded for its ruggedness and reliability. Several variants are issued with the smart-linked KFA-2 x2 scope.

0 (0%)

1 (3%)

-1

0.00

0.00

3.05

DMR - M392

Although it saw more widespread use throughout all branches of the UNSC prior to 2548, it has since been superseded in use by the BR55 in all branches but the Army.

0 (0%)

7 (21%)

-7

0.00

0.00

21.36

Shotgun - M45 TS

This special-purpose weapon is used in any situation where range of engagement is limited, over-penetration is not desirable, but maximum stopping power is required.

0 (0%)

1 (3%)

-1

0.00

0.00

3.05

Plasma Repeater - T51 DER/I

This weapon has only been encountered very recently and only in very limited numbers. It is very likely it is either new to the Covenant arsenal or it is a branch specific weapon.

0 (0%)

1 (3%)

-1

0.00

0.00

3.05

Energy Sword - T1 EW/S

This weapon consists of a grip that contains an energy storage/generation device and the blade projector and, when activated a blade composed of plasma stabilized within an energy field.

0 (0%)

2 (6%)

-2

0.00

0.00

6.10

Falling Damage

Iiiiiiiieeeeeeeee!!!

0 (0%)

1 (3%)

-1

0.00

0.00

3.05

ESRB Halo Reach