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Colonel Grade 3Next: Brigadier  (21541 of 220000)

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Career Stats: Weapons

Kills Deaths Spread K/D Ratio Kills/Hour Deaths/Hour

Sabre - YSS-1000

Primary planetary defense fighter.

244 (47%)

0 (0%)

+244

244.00

59.09

0.00

Needler Rifle - T31 Rifle

The projectiles move faster and fire straighter than a standard Needler while still detonating several seconds after coming to rest in soft tissue.

79 (15%)

1 (1%)

+78

79.00

19.13

0.24

DMR - M392

Although it saw more widespread use throughout all branches of the UNSC prior to 2548, it has since been superseded in use by the BR55 in all branches but the Army.

59 (11%)

0 (0%)

+59

59.00

14.29

0.00

Magnum - M6G Pistol

The standard sidearm of all UNSC personnel, highly regarded for its ruggedness and reliability. Several variants are issued with the smart-linked KFA-2 x2 scope.

46 (9%)

0 (0%)

+46

46.00

11.14

0.00

Melee

Not the face!

27 (5%)

10 (8%)

+17

2.70

6.54

2.42

Energy Sword - T1 EW/S

This weapon consists of a grip that contains an energy storage/generation device and the blade projector and, when activated a blade composed of plasma stabilized within an energy field.

17 (3%)

3 (2%)

+14

5.67

4.12

0.73

Sniper Rifle - SRS99

The SRS first entered service with the Army in 2460; because of its modularity and ongoing manufacturer support the SRS99 was adopted by all branches in 2521.

10 (2%)

0 (0%)

+10

10.00

2.42

0.00

Frag Grenade - M9 HE-DP

Standard issue UNSC fragmentation grenade.

9 (2%)

0 (0%)

+9

9.00

2.18

0.00

Plasma Grenade - T1 AP-G

Highly explosive Covenant grenade with a dangerous adhesive property.

7 (1%)

10 (8%)

-3

0.70

1.70

2.42

Assault Rifle - MA37 ICWS

Gas operated, fully-automatic rifle capable of sustained fire. It is most accurate when fired in short, controlled bursts and otherwise ferociously powerful at close range.

6 (1%)

0 (0%)

+6

6.00

1.45

0.00

Plasma Launcher - T52 GML/E

This system is capable of launching and guiding up to four super-heated plasma bolts at a single target. The bolts will continue to track even if the operator is killed.

5 (1%)

2 (2%)

+3

2.50

1.21

0.48

Collision Damage

I'm calling my lawyer!

2 (0%)

6 (5%)

-4

0.33

0.48

1.45

Fuel Rod Gun - Type-33 LAAW

A shoulder fired Covenant projectile weapon, it is commonly employed in both anti-personnel and anti-vehicle roles.

2 (0%)

1 (1%)

+1

2.00

0.48

0.24

Rocket Launcher - M41SSR

It has two main components: the magazine (the disposable part of the system) and the launcher.

1 (0%)

1 (1%)

0

1.00

0.24

0.24

Explosion

WUH-BLAM!

1 (0%)

4 (3%)

-3

0.25

0.24

0.97

Plasma Pistol - T25 DEP

This small directed energy weapon has two modes of fire: semi-automatic direct and semi-guided area of effect (AOE). The secondary AOE mode drastically reduces battery life.

0 (0%)

8 (6%)

-8

0.00

0.00

1.94

Needler - T33 GML

It fires unconventional projectiles that are very long and very sharp — hence Needler. The projectiles are guided by some unknown mechanism and detonate several seconds after coming to rest in soft tissue.

0 (0%)

3 (2%)

-3

0.00

0.00

0.73

Plasma Rifle - Type-25 DER

A common, light plasma weapon favored by Covenant forces.

0 (0%)

32 (25%)

-32

0.00

0.00

7.75

Plasma Repeater - T51 DER/I

This weapon has only been encountered very recently and only in very limited numbers. It is very likely it is either new to the Covenant arsenal or it is a branch specific weapon.

0 (0%)

5 (4%)

-5

0.00

0.00

1.21

Concussion Rifle - T50 DER/H

Small magazine. Large area of effect.

0 (0%)

25 (20%)

-25

0.00

0.00

6.05

Wraith - Type 26 AGC (Driver)

The Wraith assault gun carriage is the primary armored fighting vehicle used by the Covenant. It is bulbous and thickly armored, but surprisingly maneuverable.

0 (0%)

1 (1%)

-1

0.00

0.00

0.24

Wraith - Type 26 AGC (Gunner)

All post-2549 model Wraiths have an extended crew area with a Type-52 DESW in a ring mount.

0 (0%)

2 (2%)

-2

0.00

0.00

0.48

Banshee - T26 GSA

Primary ground support aircraft of the Covenant forces.

0 (0%)

8 (6%)

-8

0.00

0.00

1.94

Falling Damage

Iiiiiiiieeeeeeeee!!!

0 (0%)

2 (2%)

-2

0.00

0.00

0.48

Heavy Machine Gun - AIE-486H

A Spartan is easily strong enough to remove, or more accurately, rip a turret-mounted machine gun from its tripod base. Although doing so will detach it from its main ammo feed, a Spartan can use whatever’s left attached to the gun to devastating effect. It’s heavy even for a Spartan, and slow to spin up to full firing rate.

0 (0%)

3 (2%)

-3

0.00

0.00

0.73

Focus Rifle - T52 SAR

This directed-energy weapon is believed to be battery-powered. Overheats after prolonged use.

0 (0%)

1 (1%)

-1

0.00

0.00

0.24

ESRB Halo Reach