The data on this page is no longer being updated. The last update was 03/31/2012. For live Halo data, visit halo.xbox.com
Major Grade 3

aaaa1188 - AAAA

Major Grade 3Next: Lt. Colonel  (29112 of 50000)

  • Campaign

    Campaign Progress
  • Co-op

    Coop Campaign Progress
  • Arena

    Arena Season 46

    The Arena

    Not Qualified Yet

    Last Season:

Career Stats: Weapons

Kills Deaths Spread K/D Ratio Kills/Hour Deaths/Hour

Sabre - YSS-1000

Primary planetary defense fighter.

193 (59%)

1 (6%)

+192

193.00

80.44

0.42

Melee

Not the face!

35 (11%)

5 (28%)

+30

7.00

14.59

2.08

Magnum - M6G Pistol

The standard sidearm of all UNSC personnel, highly regarded for its ruggedness and reliability. Several variants are issued with the smart-linked KFA-2 x2 scope.

23 (7%)

0 (0%)

+23

23.00

9.59

0.00

Assault Rifle - MA37 ICWS

Gas operated, fully-automatic rifle capable of sustained fire. It is most accurate when fired in short, controlled bursts and otherwise ferociously powerful at close range.

19 (6%)

0 (0%)

+19

19.00

7.92

0.00

DMR - M392

Although it saw more widespread use throughout all branches of the UNSC prior to 2548, it has since been superseded in use by the BR55 in all branches but the Army.

18 (5%)

0 (0%)

+18

18.00

7.50

0.00

Shotgun - M45 TS

This special-purpose weapon is used in any situation where range of engagement is limited, over-penetration is not desirable, but maximum stopping power is required.

15 (5%)

1 (6%)

+14

15.00

6.25

0.42

Sniper Rifle - SRS99

The SRS first entered service with the Army in 2460; because of its modularity and ongoing manufacturer support the SRS99 was adopted by all branches in 2521.

6 (2%)

0 (0%)

+6

6.00

2.50

0.00

Frag Grenade - M9 HE-DP

Standard issue UNSC fragmentation grenade.

6 (2%)

0 (0%)

+6

6.00

2.50

0.00

Needler Rifle - T31 Rifle

The projectiles move faster and fire straighter than a standard Needler while still detonating several seconds after coming to rest in soft tissue.

4 (1%)

0 (0%)

+4

4.00

1.67

0.00

Plasma Grenade - T1 AP-G

Highly explosive Covenant grenade with a dangerous adhesive property.

3 (1%)

1 (6%)

+2

3.00

1.25

0.42

Explosion

WUH-BLAM!

3 (1%)

0 (0%)

+3

3.00

1.25

0.00

Energy Sword - T1 EW/S

This weapon consists of a grip that contains an energy storage/generation device and the blade projector and, when activated a blade composed of plasma stabilized within an energy field.

2 (1%)

0 (0%)

+2

2.00

0.83

0.00

Guardians

Killed, once again, by the guardians.

1 (0%)

0 (0%)

+1

1.00

0.42

0.00

Plasma Rifle - Type-25 DER

A common, light plasma weapon favored by Covenant forces.

1 (0%)

1 (6%)

0

1.00

0.42

0.42

Plasma Pistol - T25 DEP

This small directed energy weapon has two modes of fire: semi-automatic direct and semi-guided area of effect (AOE). The secondary AOE mode drastically reduces battery life.

0 (0%)

2 (11%)

-2

0.00

0.00

0.83

Plasma Repeater - T51 DER/I

This weapon has only been encountered very recently and only in very limited numbers. It is very likely it is either new to the Covenant arsenal or it is a branch specific weapon.

0 (0%)

2 (11%)

-2

0.00

0.00

0.83

Concussion Rifle - T50 DER/H

Small magazine. Large area of effect.

0 (0%)

1 (6%)

-1

0.00

0.00

0.42

Banshee - T26 GSA

Primary ground support aircraft of the Covenant forces.

0 (0%)

1 (6%)

-1

0.00

0.00

0.42

Collision Damage

I'm calling my lawyer!

0 (0%)

1 (6%)

-1

0.00

0.00

0.42

Heavy Machine Gun - AIE-486H

A Spartan is easily strong enough to remove, or more accurately, rip a turret-mounted machine gun from its tripod base. Although doing so will detach it from its main ammo feed, a Spartan can use whatever’s left attached to the gun to devastating effect. It’s heavy even for a Spartan, and slow to spin up to full firing rate.

0 (0%)

1 (6%)

-1

0.00

0.00

0.42

Focus Rifle - T52 SAR

This directed-energy weapon is believed to be battery-powered. Overheats after prolonged use.

0 (0%)

1 (6%)

-1

0.00

0.00

0.42

ESRB Halo Reach