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Commander Grade 3Next: Colonel  (6799 of 100000)

  • Campaign

    Campaign Progress
  • Co-op

    Coop Campaign Progress
  • Arena

    Arena Season 46

    The Arena

    Not Qualified Yet

    Last Season:

Career Stats: Summary

Games Played:

  • 97
  • Playtime0d 13h 22m
  • Kills519
  • Deaths504
  • Assists53
  • Kill/Death1.03
  • Kills/Game5.35
  • Deaths/Game5.20
  • Kills/Hour38.80
  • Deaths/Hour37.68
  • Medals595
  • Medals/Game6.13
  • Medals/Hour44.49
view all custom medals
Custom Top Medals
  • Triple Kill

    1

    Triple Kill

    Triple Kill
    Kill 3 opponents in the blink of an eye.

    Total:1

    Per Game:0.0103

  • Double Kill

    31

    Double Kill

    Double Kill
    Kill 2 opponents in the blink of an eye.

    Total:31

    Per Game:0.3196

  • Untouchable

    1

    Untouchable

    Untouchable
    Kill 25 opponents in a row without dying.

    Total:1

    Per Game:0.0103

  • Rampage

    1

    Rampage

    Rampage
    Kill 20 opponents in a row without dying.

    Total:1

    Per Game:0.0103

  • Shotgun Spree

    3

    Shotgun Spree

    Shotgun Spree
    Kill 5 opponents with the shotgun without dying.

    Total:3

    Per Game:0.0309

  • Open Season

    1

    Open Season

    Open Season
    Kill 10 opponents with the shotgun without dying.

    Total:1

    Per Game:0.0103

  • Hell's Jerome

    3

    Hell's Jerome

    Hell's Jerome
    Kill 15 zombies as the human without dying.

    Total:3

    Per Game:0.0309

view all custom weapons
Custom Top Weapons
  • Magnum - M6G Pistol

    Kills: 108 | Deaths: 42

    Magnum - M6G Pistol

    The standard sidearm of all UNSC personnel, highly regarded for its ruggedness and reliability. Several variants are issued with the smart-linked KFA-2 x2 scope.
  • Melee

    Kills: 83 | Deaths: 65

    Melee

    Not the face!
  • Shotgun - M45 TS

    Kills: 49 | Deaths: 16

    Shotgun - M45 TS

    This special-purpose weapon is used in any situation where range of engagement is limited, over-penetration is not desirable, but maximum stopping power is required.
  • Energy Sword - T1 EW/S

    Kills: 40 | Deaths: 29

    Energy Sword - T1 EW/S

    This weapon consists of a grip that contains an energy storage/generation device and the blade projector and, when activated a blade composed of plasma stabilized within an energy field.
  • Sniper Rifle - SRS99

    Kills: 38 | Deaths: 34

    Sniper Rifle - SRS99

    The SRS first entered service with the Army in 2460; because of its modularity and ongoing manufacturer support the SRS99 was adopted by all branches in 2521.
  • Scorpion - M808B MBT

    Kills: 38 | Deaths: 11

    Scorpion - M808B MBT

    Remember this maxim - Speed is life, never provide the enemy with a stationary target.

Victory!

Games:####

% of Total:##%

ESRB Halo Reach